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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Chapter 3

Q1) What does this code do?

// setContentView(R.layout.activity_main);

A) Nothing, because it is commented out with //.

Q2) Which of these lines causes an error?

String a = "Hello";
String b = " Vinton Cerf";
int c = 55;
a = a + b
c = c + c + 10;
a = a + c;
c = c + a;

A) The fourth line, a = a + b, has no semicolon, so it will cause an error. The last line, c = c + a;, will also cause an error because you cannot assign a string to an int value.

Q3) We talked a lot about operators and how different operators can be used together to build complicated expressions. Expressions, at a glance, can sometimes make code look complicated. However, when looked at closely, they are not as tough as they seem. Usually, it is just a case of splitting the expressions into smaller pieces to work out what is going on. Here is an expression that is more convoluted than anything else you will ever meet in this book. As a challenge, can you work out what x will be?

int x = 10;
int y =...
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