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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

What is OOP?

OOP is a way of programming that involves breaking our requirements down into chunks that are more manageable than the whole.

Each chunk is self-contained yet potentially reusable by other programs while working together as a whole with the other chunks.

These chunks are what we have been referring to as objects. When we plan an object, we do so with a class. A class can be thought of as the blueprint of an object.

We implement an object of a class. This is called an instance of a class. Think about a house blueprint. You can't live in it, but you can build a house from it, which means you build an instance of it. However, OOP is more than this. It is also a methodology that defines best practices such as the following:

  • Encapsulation: This means keeping the internal workings of your code safe from interference from the programs that use it, and allowing only the variables and methods you choose to be accessed. This means your code can always be updated, extended, or improved...
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