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Learning Java by Building Android Games

You're reading from   Learning Java by Building Android Games Extend your game development skills while learning Java – follow this book and learn Java for Android to enter the world of Android games development with greater confidence

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784398859
Length 392 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (12) Chapters Close

Preface 1. Why Java, Android, and Games? FREE CHAPTER 2. Getting Started with Android 3. Speaking Java – Your First Game 4. Discovering Loops and Methods 5. Gaming and Java Essentials 6. OOP – Using Other People's Hard Work 7. Retro Squash Game 8. The Snake Game 9. Making Your Game the Next Big Thing A. Self-test Questions and Answers Index

Expressing yourself in Java

Let's try using some declarations, assignments and operators. When we bundle these elements together into some meaningful syntax, we call it an expression. So let's write a quick app to try some out.

Here we will make a little side project so we can play with everything we have learned so far. We will need to create a new project, just as we did in the previous chapter but we will not need a UI this time.

Instead, we will simply write some Java code and examine its effects by outputting the values of variables to the Android console, called logcat. We will see exactly how this works by building the simple project and examining the code and the console output:

Tip

The following is a quick reminder of how to create a new project.

  1. Close any currently open projects by navigating to File | Close Project.
  2. Click on Start a new Android Studio project.
  3. The Create New Project configuration window will appear. Fill in the Application name field and Company Domain with...
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