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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Creating agent senses


With basic agent communication out of the way, we can give our agents the ability to determine visibility with other agents.

Initializing senses

Initializing our agent's senses will follow a functional paradigm that is very similar to what we've used previously. Passing our userData table inside our initialization function will provide any custom per agent data we'll need going forward:

AgentSenses.lua:

function AgentSenses_InitializeSenses(userData)
end

Updating senses

Updating agent senses is nearly identical to initialization, except that we pass in the sandbox and a deltaTimeInMillis time difference, so we throttle the update rate of individual senses:

AgentSenses.lua:

function AgentSenses_UpdateSenses(
    sandbox, userData, deltaTimeInMillis)
end
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