Summary
In this chapter, you learned about the features of Construct 2, its ease of use, and why it's perfect for people with no programming background. You learned about Construct 2's interface and how to create new layers in it. You know what objects are and how to create them. This chapter also introduced you to the event system and showed you how to write code in it; the upcoming chapters will explain the event system in more detail.
Now, you are ready to start making games with Construct 2! However, before jumping into this, you need to know how to make a good game. That is why you're going to learn how to make a good game-design document in Chapter 2, Creating Your First Game Design.