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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Getting Your Hands Dirty with Unity

Creating a game involves much more than just simulating actions in code. Design, story, environment, lighting, and animation all play an important part in setting the stage for your players. A game is, first and foremost, an experience, which code alone can't deliver.

Unity has placed itself at the forefront of game development over the past decade by bringing advanced tools to programmers and non-programmers alike. Animation and effects, audio, environment design, and much more are all available directly from the Unity Editor without a single line of code. We'll discuss these topics as we define the requirements, environment, and game mechanics of our game. However, first, we need a topical introduction to game design.

Game design theory is a big area of study and learning all its secrets can consume an entire career. However, we'll only be getting hands-on with the basics; everything else is up to you to explore! This chapter...

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