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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Introducing data formats

Data can take different forms in programming, but the three formats you should be familiar with at the beginning of your data journey are:

  • Text, which is what you're reading right now
  • XML (Extensible Markup Language), which is a way of encoding document information so it's readable for you and a computer
  • JSON (JavaScript Object Notation), which is a human-readable text format made up of attribute-value pairs and arrays

Each of these data formats has its own strengths and drawbacks, as well as applications in programming. For instance, text is generally used to store simpler, non-hierarchical, or nested information. XML is better at storing information in a document format, while JSON has a more diverse range of capabilities, specifically with database information and server communication with applications.

You can find more information about XML at https://www.xml.com and JSON at https://www.json.org.

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