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Learning Anime Studio

You're reading from   Learning Anime Studio Bring life to your imagination with the power of Anime Studio

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849699570
Length 354 pages
Edition Edition
Concepts
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Author (1):
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Chad Troftgruben Chad Troftgruben
Author Profile Icon Chad Troftgruben
Chad Troftgruben
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Table of Contents (17) Chapters Close

Learning Anime Studio
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Stepping into the World of Animation FREE CHAPTER 2. Drawing in Anime Studio 3. Exploring Layers and Timelines 4. Enhancing Your Art with the Layer Settings Panel and Style Palette 5. Bringing a Cartoon Character to Life 6. Developing Your Cartoon's Scenery 7. Creating a Library of Actions and Assets 8. Animating Your Characters 9. Exporting, Editing, and Publishing Index

Understanding basic Smart Bone actions


Smart Bones are actions used to correct defects that may occur during the animation process. Let's say you bend an arm using Region binding and the inside of the arm happens to cave in. You could correct this movement with a couple of actions through Smart Bones. There are more advanced uses with this feature, but we'll focus on something simple first.

Smart Bone actions are controlled through the Actions panel, which is located in the Window menu.

Open the example file BasicSmartBones.anme for this exercise. We will, once again, see the arm we were working with earlier in the chapter. When we bend the arm to the right, you will notice that the inside portion of the arm caves inward, as pictured in the following screenshot:

We will be using a Smart Bone action to correct this. Perform the following steps to do so:

  1. Navigate to Window | Actions. A new panel will appear.

  2. There are regular actions that can be set for animation. However, in order to determine...

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