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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Rendering the animation

Our scene is coming along great, but for this last section of the chapter, we will be going over some final tweaks and touchups to make our render look good:

  1. Let’s start by working on the flag. To smooth out the wrinkles and give it an overall better look, let’s add a Subdivision Surface modifier. Head over to the Modifier panel, click Add Modifier, and select Subdivision Surface. Set both the Viewport and Render levels to 2.
  2. Right now, our flag is completely thin, which isn’t very realistic, so let’s add a Solidify modifier to give it just a little bit of thickness. Set Thickness to something much lower, such as 0.002.
  3. As for the lighting, I recommend using an HDR (High Dynamic Range) for the most realistic results. You can get very high-quality HDRs for free at polyhaven.com. Once you have found an HDR that you like, head over to the World panel, click the yellow dot next to Color, select Environment Texture, and...
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