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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Getting the depth and player index automatically


You have seen how the Kinect sensor returns the raw depth data and how you can calculate the depth and player index by applying bit masking. You can get the depth and player index automatically as well from the depth data with the help of Kinect for Windows SDK. The SDK provides a structure named DepthImagePixel, which represents the individual pixels in DepthImageFrame. The DepthImagePixel structure holds the information about each individual pixel such as depth and player index. Different properties of the DepthImagePixel structure are listed in the following table:

Name

Description

Depth

Directly returns the depth for the current pixel, in millimeters. So, there is no bit masking required on pixel values.

IsKnowDepth

IsKnownDepth indicates if the depth value is a known value. This is similar to validating with the UnknownDepth property of the DepthImageStream class. This means, if the depth information is not UnknownDepth, it will...

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