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iOS Game Development By Example

You're reading from   iOS Game Development By Example Learn how to develop an ace game for your iOS device, using Sprite Kit

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781785284694
Length 220 pages
Edition 1st Edition
Languages
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Author (1):
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Samanyu Chopra Samanyu Chopra
Author Profile Icon Samanyu Chopra
Samanyu Chopra
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Table of Contents (12) Chapters Close

Preface 1. An Introduction to Sprite Kit FREE CHAPTER 2. Scenes in Sprite Kit 3. Sprites 4. Nodes in Sprite Kit 5. Physics in Sprite Kit 6. Animating Sprites, Controls, and SceneKit 7. Particle Effects and Shaders 8. Handling Multiple Scenes and Levels 9. Performance Enhancement and Extras 10. Revisiting Our Game and More on iOS 9 Index

Chapter 6. Animating Sprites, Controls, and SceneKit

In the previous chapter, we learned about physics engine in detail. We discussed SKPhysicsBody, that is, edge-based and volume-based physics bodies. We also got to know about the various initialization methods and physics properties, which helped us in integrating physics into our Platformer game. Now we have a much clear idea about how to simulate physics in a Sprite Kit game.

It is always good to have nice animated features in our game to enhance the user experience; this Sprite Kit has the SKAction class, which helps us to apply actions on nodes such as moving of nodes, rotating of nodes, scaling of nodes, and so on. For example, using animations during player movement or depicting collisions using animations, and so on. It's time for us to discuss about the SKAction class and also about implementing animations in our Platformer game.

Along with animation, we are also going to discuss about how we can provide controls...

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