Build, run, and test the initial setup
When our basic setup for the project is done, we can just build and run the application to test if everything is working fine. In the previous chapter, we already talked about setting up the development environment and tested the emulator with a simple holographic application. Here, we have already set project settings in the Apply Project Settings
section of this chapter. To cross verify it, from the main menu select File
|
Build Settings
and verify all the build settings or update the values as below:
P
latform
| Windows StoreSDK | Universal 10
Target Device| HoloLens
UWP Build Type | D3D
Build and Run on | Local Machine
- For local development reference, you can also check the
Unity C# Projects
andDevelopment Build
checkbox. - Click on
Add Open Scene
button and select the checkbox associated with theMain
scene from theScenes in Build
section. - Finally, from the
Build Settings
window, select thePlayer Settings|
Others Settings
| and select the check box forVirtual...