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Hands-On Reinforcement Learning for Games

You're reading from   Hands-On Reinforcement Learning for Games Implementing self-learning agents in games using artificial intelligence techniques

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781839214936
Length 432 pages
Edition 1st Edition
Languages
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Exploring the Environment
2. Understanding Rewards-Based Learning FREE CHAPTER 3. Dynamic Programming and the Bellman Equation 4. Monte Carlo Methods 5. Temporal Difference Learning 6. Exploring SARSA 7. Section 2: Exploiting the Knowledge
8. Going Deep with DQN 9. Going Deeper with DDQN 10. Policy Gradient Methods 11. Optimizing for Continuous Control 12. All about Rainbow DQN 13. Exploiting ML-Agents 14. DRL Frameworks 15. Section 3: Reward Yourself
16. 3D Worlds 17. From DRL to AGI 18. Other Books You May Enjoy

Exploring RL Lib

RL Lib is based on the Ray project, which is essentially a Python job-based system. RL Lib is more like ML-Agents, where it exposes functionality using config files although, in the case of ML-Agents, the structure is completely run on their platform. Ray is very powerful but requires a detailed understanding of the configuration parameters and setup. As such, the exercise we show here is just to demonstrate the power and flexibility of Ray but you are directed to the full online documentation for further discovery on your own.

Open your browser to colab.research.google.com and follow the next exercise:

  1. The great thing about using Colab is it can be quite easy to run and set up. Create a new Python 3 notebook and enter the following commands:
!pip uninstall -y pyarrow
!pip install tensorflow ray[rllib] > /dev/null 2>&1
  1. These commands install the...
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