This chapter will go over specific performance considerations pertinent to two relatively new platforms that Qt is expanding to from its originally desktop-centric focus, namely the embedded and mobile platforms. Using our hard-won knowledge from the previous chapters, we will look at networking challenges on mobile devices and problems with resource and graphic constraints on embedded ones.
You do not have to know a lot about embedded and mobile development, as we will first introduce both subject areas.
However, we won't provide a detailed introduction to mobile and embedded development, as we would probably need an entire book on its own for that. Our goal here is rather to provide a basic overview of both fields and then discuss the performance-relevant themes that can be encountered there.
In this chapter, we will cover...