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Hands-On GUI Application Development in Go

You're reading from   Hands-On GUI Application Development in Go Build responsive, cross-platform, graphical applications with the Go programming language

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789138412
Length 450 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Toc

Table of Contents (24) Chapters Close

Preface 1. Section 1: Graphical User Interface Development FREE CHAPTER
2. The Benefits of Native Graphical Applications 3. Graphical User Interface Challenges 4. Go to the Rescue! 5. Section 2: Toolkits Using Existing Widgets
6. Walk - Building Graphical Windows Applications 7. andlabs UI - Cross-platform Native UIs 8. Go-GTK - Multiple Platforms with GTK 9. Go-Qt - Multiple Platforms with Qt 10. Section 3: Modern Graphical Toolkits
11. Shiny - Experimental Go GUI API 12. nk - Nuklear for Go 13. Fyne - Material Design-Based GUI 14. Section 4: Growing and Distributing Your Application
15. Navigation and Multiple Windows 16. Concurrency, Networking, and Cloud Services 17. Best Practices in Go GUI Development 18. Distributing Your Application 19. Installation Details 20. Cross Compiler Setup 21. Comparison of GUI Toolkits
22. Connecting GoMail to a Real Email Server 23. Other Books You May Enjoy

Summary

In this chapter, we looked at the last of the toolkits to be explored in this book, Fyne. We learned how it was created specifically for Go so as to make it simple to build graphical applications. We quickly got set up with the toolkit and explored how to build applications that will run identically on macOS, Windows, and Linux.

We looked at the architecture of the Fyne toolkit and its use of vector graphics to provide scalable graphical interfaces. By learning the features of the layout, canvas, and widget packages, we saw how to quickly build basic user interfaces. We also saw how Fyne provides two different themes, light and dark, which will be used based on user settings or environment variables.

Applying this knowledge, we built the sixth version of our GoMail application, which included built-in material design icons and avoided any thread-handling complexities...

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