Chapter 1, Why Domain-Driven Design?, covers the concepts of problem and solution spaces, requirements specifications, complexity, knowledge, and ignorance. These topics have a significant impact on how and what we deliver.
Chapter 2, Language and Context, deep dives into the importance of language and explains Ubiquitous Language.
Chapter 3, EventStorming, explores one of the most popular techniques for domain modeling and goes through some practical tips on how to organize useful workshops between domain experts and developers.
Chapter 4, Designing the Model, goes deeper into the modeling process, with more of a focus on artifacts that can help us to start writing code and deliver initial prototypes as soon as possible.
Chapter 5, Implementing the Model, forms the basis for our domain model implemented in code. We will go through different styles of performing the behavior in domain entities and also write some tests.
Chapter 6, Acting with Commands, shows how to implement commands, and how commands are the glue between our domain model and the world outside it. We will learn how to make our model useful by letting people interact with it.
Chapter 7, Consistency Boundary, takes a closer look at entity persistence, and its scope will be our focus. We will learn what types of consistency we need to deal with and how important it is to understand consistency boundaries.
Chapter 8, Aggregate Persistence, takes a deep dive into the topic of aggregate persistence. We will find a way to store our domain objects in a database and see our application working for the first time.
Chapter 9, CQRS - The Read Side, covers the read side of CQRS and explains what the read models are. You will learn how to use Ubiquitous Language for queries and see how to implement CQRS with one database.
Chapter 10, Event Sourcing, shows how events can be used to persist the state of an object, instead of using traditional persistence mechanisms. We will cover the concept of event streams and see how streams relate to aggregates. We will use the Event Store to persist our aggregates in streams and load them back.
Chapter 11, Projections and Queries, takes you through the challenges of querying the Event Sourced system and solving these challenges by using separate read models and projections.
Chapter 12, Bounded Context, makes you familiar with the concept of Bounded Contexts. We will identify contexts in our project and separate the system into pieces. We will also learn about the Context Map, which shows the landscape of Bounded Contexts for the entire system and their relationships.
Chapter 13, Splitting the System, gives practical advice about identifying Bounded Contexts and implementing more than one context in the sample application. This chapter is available as an online chapter at: https://www.packtpub.com/sites/default/files/downloads/Splitting_the_System.pdf.