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Hands-On Android UI Development

You're reading from   Hands-On Android UI Development Design and develop attractive user interfaces for Android applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788475051
Length 348 pages
Edition 1st Edition
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Author (1):
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Jason Morris Jason Morris
Author Profile Icon Jason Morris
Jason Morris
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Table of Contents (15) Chapters Close

Preface 1. Creating Android Layouts 2. Designing Form Screens FREE CHAPTER 3. Taking Actions 4. Composing User Interfaces 5. Binding Data to Widgets 6. Storing and Retrieving Data 7. Creating Overview Screens 8. Designing Material Layouts 9. Navigating Effectively 10. Making Overviews Even Better 11. Polishing Your Design 12. Customizing Widgets and Layouts 13. Activity Lifecycle
14. Test Your Knowledge Answers

Summary


Building your own custom components can be a lot of work, but can also be extremely rewarding. Having complete control over the measurement, layout, and rendering cycle provides you with an amazing amount of power to virtually build any widget that you can imagine. Android also has some excellent defaults defined, allowing you to focus on how your widget should look and work, rather than getting stuck on the intricacies of the rendering pipeline.

The Drawable class is one of the most powerful graphics primitives Android has. It's difficult to call it a primitive due to how powerful they actually are. Wherever possible, use them instead of a Bitmap or Path, as they make future improvements much simpler, and easily integrate with the resources system.

Using the Handler class to animate a widget is also a very powerful and low-level mechanism. It's often a good idea to introduce a sense of real time into these sorts of animations so that frames that take slightly longer, or shorter, to...

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