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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Summary

Glancing back through the previous pages in this chapter, it might be easy to think that we haven’t accomplished a whole lot, but never sell yourself short – the things we’ve covered in this chapter aren’t the most straightforward to understand or wrap your brain around! Constructing and orchestrating the sequencing of SplashScreen starts to ramp up the complexity of our code, not counting the mental whiplash induced by pivoting from that to input in the space of a page.

As stated earlier and not redundantly stated again now, entire thick textbooks can and have been written on the topic of input handling, something we’re trying to cram into a mere fraction of that. Not only that, but we are now able to approach future features with a much clearer picture of how all of the non-game-specific tasks are to be managed and handled.

That statement could be expanded to cover this and the other chapters in this section as well – we&...

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