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.Go Programming Blueprints

You're reading from   .Go Programming Blueprints Build real-world, production-ready solutions in Go using cutting-edge technology and techniques

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786468949
Length 394 pages
Edition 2nd Edition
Languages
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Author (1):
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Mat Ryer Mat Ryer
Author Profile Icon Mat Ryer
Mat Ryer
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chat Application with Web Sockets 2. Adding User Accounts FREE CHAPTER 3. Three Ways to Implement Profile Pictures 4. Command-Line Tools to Find Domain Names 5. Building Distributed Systems and Working with Flexible Data 6. Exposing Data and Functionality through a RESTful Data Web Service API 7. Random Recommendations Web Service 8. Filesystem Backup 9. Building a Q&A Application for Google App Engine 10. Micro-services in Go with the Go kit Framework 11. Deploying Go Applications Using Docker Appendix. Good Practices for a Stable Go Environment

Entities and data access


To persist data in Google Cloud Datastore, we need a struct to represent each entity. These entity structures will be serialized and deserialized when we save and load data through the datastore API. We can add helper methods to perform the interactions with the data store, which is a nice way to keep such functionality physically close to the entities themselves. For example, we will model an answer with a struct called Answer and add a Create method that in turn calls the appropriate function from the datastore package. This prevents us from bloating our HTTP handlers with lots of data access code and allows us to keep them clean and simple instead.

One of the foundation blocks of our application is the concept of a question. A question can be asked by a user and answered by many. It will have a unique ID so that it is addressable (referable in a URL), and we'll store a timestamp of when it was created.

Create a new file inside answersapp called questions.go and...

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