Chapter 2. Managing Scenes and Gideros OOP
Now that we know all the basics, let's create our own game. We will be creating a clone of a Mashballs game, a simple 2D physics puzzler, where the main objective of the game is to drag and launch the main ball in any direction to bounce and hit all other balls on the screen. You can find more information about the game and also download it from: http://jenots.com/mashballs.
We will use Gideros Object Oriented Programming (OOP) and create our own classes, which we will be using throughout the game. As well we will learn to manage multiple scenes and switch between them, and also how to store persistent information for our app.
The following are the topics we will be covering in this chapter:
Setting up our project
Introduction to Gideros OOP
Introduction to scene manager
Creating your own scenes with Gideros OOP
Creating a start screen for the game
Creating an options screen for the game
Storing persistent information