Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
Arrow right icon
View More author details
Toc

Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity 2. Baking Cupcake Towers FREE CHAPTER 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

More about UI scripting – handlers


There is one last topic that we need to cover, since we will be using this technique later on in Chapter 7Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming .

Imagine that you want to create an UI component that does something when it is clicked. We could create a script with a public function, then attach a button component to the game object. Finally, we should create a new OnClick() event on the button component to trigger the function we have written before. It's fine, but isn't a bit laborious?

Another example is, suppose you need to drag a UI component around because it is a floating window. How are you going to do it? For what we have seen so far, this appears to be an hard task; but there is an easy solution.

In fact, in our scripts, we can directly include directly the event systems, by using this line of code:

using UnityEngine.EventSystems; 

As a result, you will be able to extend your script with some (C#) interfaces...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image