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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Summary

In this chapter, we covered the basics of how to actually program VR worlds, and what software to use. We also went through installing the React VR system so that we could develop our own VR worlds! In the next chapter, we'll cover 3D basics and the math that we will need to build our VR worlds.

Don't worry about the math; there won't be a popup quiz.

Now to actually create an interesting world. But first, we need to understand what the world consists of. The next section will describe the React VR terminology to describe your virtual world.

 

You have been reading a chapter from
Getting Started with React VR
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781788476607
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