In the last chapter, you learned about what VR is and what it can be. How is it that programmers and developers (like you) create these virtual worlds? We found out that it is a difficult thing to do right. We have to maintain fast frame rates and proper stereoscopic rendering. How do we do that quickly and easily? Read on and find out how.
In this chapter, we'll cover the following topics:
- HTML and common programming methods, such as Node.js, JavaScript, and game engines
- The React Library
- Graphics libraries, for displaying 2D and 3D images
- How to install all of these software so that we can begin programming