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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? 2. Flatland and Beyond: VR Programming FREE CHAPTER 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Flatland and Beyond: VR Programming

In the last chapter, you learned about what VR is and what it can be. How is it that programmers and developers (like you) create these virtual worlds? We found out that it is a difficult thing to do right. We have to maintain fast frame rates and proper stereoscopic rendering. How do we do that quickly and easily? Read on and find out how.

In this chapter, we'll cover the following topics:

  • HTML and common programming methods, such as Node.js, JavaScript, and game engines
  • The React Library
  • Graphics libraries, for displaying 2D and 3D images
  • How to install all of these software so that we can begin programming
You have been reading a chapter from
Getting Started with React VR
Published in: Nov 2017
Publisher: Packt
ISBN-13: 9781788476607
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