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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
Languages
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Toc

Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Index

A

  • activity loops
    • about / Activity loops
    • Motivations / Activity loops
    • Action / Activity loops
    • Feedback / Activity loops
  • administrative tasks
    • time spent, reducing in / Freeing up time to be creative
  • aspiration interventions
    • reference link / Group scores
  • assignments, Moodle / Moodle assignments
  • avatars
    • about / Profiles and avatars

B

  • Badgeville
    • about / Standardized outcomes yet personalized delivery
  • Bitnami
    • URL / Setting up a test environment

C

  • categories
    • setting up, in gradebook / Adding gradebook categories
  • Classcraft
    • about / Standardized outcomes yet personalized delivery
  • content
    • revealing / Revealing content
  • course completion
    • tracking / Completion tracking
    • requisites / Completion requirements
    • options / Completion options
  • course completion settings
    • reference link / Reporting on completion
  • course reports
    • reference link / Identifying individual...
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