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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Growth mindsets and personalized learning

The Moodle Choice activity is a simple way to encourage a growth mindset where each learner believes in their own capacity to succeed if they consistently put in the effort. In the beginning of the course, ask the learners to indicate their perceived current skill level. After they submit their choice, they will see what other people have selected (if you enable this feature). They will probably be encouraged to find that other people have selected similar skill levels. Towards the end of the course, invite the learners to do this choice activity again and indicate whether they have gone up a level or two. Instead of setting a finish line with a deadline for all learners, you can set up personalized learning by asking the learners to self-assess their current level, set a new goal, and reflect on the progress they have made. This will take you just ten minutes to implement with Moodle's simplest tool!

Another suggestion is to use the Choice...

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