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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Designing GUIs


So far, we have coded all the user interfaces manually by writing C++ code that instantiates widgets, arranges them in layouts, and connects signals to slots. It is not that hard for simple widgets, but becomes tedious and time-consuming when the UI becomes more and more complex. Fortunately, Qt provides tools to do all this in a more pleasant way. Instead of writing C++ code, we can create forms using a graphical tool by dragging and dropping widgets on a canvas, applying layouts to them, and even establishing signal-slot connections using the point-and-click technique. Later during the compilation, such forms will get converted into C++ code for us and will be ready for applying onto a widget.

The tool is called Qt Designer and is integrated with Qt Creator. To use it, select New File or Project from the File menu and choose the Qt Designer Form Class template available after selecting Qt in the Files and Classes section of the dialog box. You get to choose a template for...

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