2D points
A point is the simplest two-dimensional primitive we can implement. It is infinitely small; it has x and y coordinates. A good way to think of a 2D point is like an alternate representation of a 2D vector. A vector points to somewhere in space; a point is where the vector points to:
Getting ready
Since this is the first geometry object we are creating, we also need to create a new header file, Geometry2D.h
. All future 2D geometry and intersection tests will be added to this file. Because a point has the same definition as a 2D vector, we're not going to create a new structure; instead we will redefine the vec2
struct as Point2D
.
How to do it…
Follow these steps to create a new header file in which we will define 2D geometry:
- Create a new C++ header file; call this file
Geometry2D.h
. - Add standard header guards to the file, and include
vectors.h
.#ifndef _H_2D_GEOMTRY_ #define _H_2D_GEOMETRY_ #include "vectors.h" #endif
- Because a point is practically the same thing...