Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

Arrow left icon
Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 8: Adding a UI

It may appear that we've developed everything we need for a video game, and to some extent, we have, except for that annoyance where we need to hit refresh every time little Red Hat Boy (RHB) hits a rock. A real game has buttons for a "new game" or "high scores", and in this chapter, we'll be adding that UI. To do so may seem trivial, but event-driven UIs that you might be familiar with from web development are an odd fit with our game loop. To add a simple button, we'll need to make significant changes to our application and even write a little HTML.

In this chapter, you'll do the following:

  • Design a new game button
  • Show the button on game over
  • Start a new game

At the end of the chapter, you'll have the framework in place for a more full-featured UI and the skills to make it work.

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime