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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
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Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Walls

The next step in our project is going to be creating the Wall classes. We will have two types of walls:

  • A normal wall, which will block the enemy's line of sight, the player character, and the dodge ball.
  • A ghost wall, which will only block the player character, and ignore the enemy's line of sight and the dodge ball. You might find this type of collision setup in specific types of puzzle games.

We'll create both these Wall classes in the next exercise.

Exercise 6.04: Creating Wall Classes

In this exercise, we will be creating the Wall classes that represent both a normal Wall and a GhostWall, which will only block the player character's movement, but not the enemies' lines of sight or the dodge balls they throw.

Let's start with the normal Wall class. This C++ class will basically be empty because the only thing that it'll need is a mesh in order to reflect the projectiles and block the enemies' lines of sight...

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