Turning the camera around the character
Cameras are an extremely important part of games, as they dictate what and how the player will see your game throughout the play session. When it comes to third-person games, which is the case for this project, the camera allows you not only to see the world around them but also the character you're controlling. Whether the character is taking damage, falling, or something else, it's important for the player to always know the state of the character they are controlling and to be able to have the camera face the direction they choose.
Much like with every modern, third-person game, we will always have the camera rotate around our player character. To have our camera rotate around our character, after setting up the Camera
and Spring Arm
components in Chapter 2, Working with Unreal Engine, let's continue by adding two new Axis Mappings
, the first one called Turn
, which is associated with the Gamepad Right Thumbstick X-Axis
and...