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Game Development Patterns with Unity 2021

You're reading from   Game Development Patterns with Unity 2021 Explore practical game development using software design patterns and best practices in Unity and C#

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Product type Paperback
Published in Jul 2021
Publisher Packt
ISBN-13 9781800200814
Length 246 pages
Edition 2nd Edition
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Author (1):
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David Baron David Baron
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David Baron
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Table of Contents (22) Chapters Close

Preface 1. Sections 1: Fundamentals
2. Before We Begin FREE CHAPTER 3. The Game Design Document 4. A Short Primer to Programming in Unity 5. Section 2: Core Patterns
6. Implementing a Game Manager with the Singleton 7. Managing Character States with the State Pattern 8. Managing Game Events with the Event Bus 9. Implement a Replay System with the Command Pattern 10. Optimizing with the Object Pool Pattern 11. Decoupling Components with the Observer Pattern 12. Implementing Power-Ups with the Visitor Pattern 13. Implementing a Drone with the Strategy Pattern 14. Using the Decorator to Implement a Weapon System 15. Implementing a Level Editor with Spatial Partition 16. Section 3: Alternative Patterns
17. Adapting Systems with an Adapter 18. Concealing Complexity with a Facade Pattern 19. Managing Dependencies with the Service Locator Pattern 20. About Packt 21. Other Books You May Enjoy
The Game Design Document

Before we start typing a single line of code, we need to complete a crucial step in a game's development cycle, which is creating a Game Design Document (GDD). A GDD is a blueprint of our entire project; its primary purpose is to put on paper the overall vision of our game's core concepts and act as a guide to a multidisciplinary team of developers during the arduous journey of a lengthy production cycle.

A GDD can include detailed descriptions of the following elements:

  • Lists of core visual, animation, and audio ingredients
  • Synopsis, character biographies, and narrative structures
  • Marketing research material and monetization strategies
  • Descriptions and diagrams that illustrate systems and mechanics

In most cases, a game designer is responsible for writing and maintaining the GDD, while a game programmer is responsible for implementing...

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