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Full Stack Web Development with Remix

You're reading from  Full Stack Web Development with Remix

Product type Book
Published in Nov 2023
Publisher Packt
ISBN-13 9781801075299
Pages 318 pages
Edition 1st Edition
Languages
Author (1):
Andre Landgraf Andre Landgraf
Profile icon Andre Landgraf

Table of Contents (23) Chapters

Preface 1. Part 1 – Getting Started with Remix
2. Chapter 1: The Era of Full Stack Web Frameworks 3. Chapter 2: Creating a New Remix App 4. Chapter 3: Deployment Targets, Adapters, and Stacks 5. Chapter 4: Routing in Remix 6. Part 2 – Working with Remix and the Web Platform
7. Chapter 5: Fetching and Mutating Data 8. Chapter 6: Enhancing the User Experience 9. Chapter 7: Error Handling in Remix 10. Chapter 8: Session Management 11. Chapter 9: Assets and Metadata Handling 12. Chapter 10: Working with File Uploads 13. Part 3 – Advanced Concepts of Full Stack Web Development with Remix
14. Chapter 11: Optimistic UI 15. Chapter 12: Caching Strategies 16. Chapter 13: Deferring Loader Data 17. Chapter 14: Real Time with Remix 18. Chapter 15: Advanced Session Management 19. Chapter 16: Developing for the Edge 20. Chapter 17: Migration and Upgrade Strategies 21. Index 22. Other Books You May Enjoy

Assets and Metadata Handling

So far, we’ve practiced routing, data loading and mutations, handling errors, and managing state and sessions in Remix. However, building for the web also involves managing static assets to ensure a smooth and efficient user experience.

In this chapter, we will learn how to manage static assets and meta tags in Remix. This chapter is split into three sections:

  • Using meta tags in Remix
  • Handling fonts, images, stylesheets, and other assets
  • Exposing assets with loader functions

First, we will use Remix’s meta export to create dynamic meta tags based on loader data. Next, we will investigate how to expose static assets in Remix. We will create a robots.txt file, add a custom font, and experiment with nested stylesheets. After that, we will discuss managing images in Remix. Finally, we will see how we can create assets dynamically in loader functions.

After reading this chapter, you will understand how to work with...

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