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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Project overview

The app we'll build in this chapter is an event app where the user will be able to see the program of an event, with the details of the schedule. All data will be hosted remotely, in a Firebase project. The events will be stored in a Cloud Firestore database.

Once authenticated, the user will be able to choose their favorite parts of the event by pressing a star icon. In this way, the "favorites" will be also saved remotely.

The following screenshot shows the app's main screen:

Another interesting aspect of the app is dealing with authentication. This is generally a cumbersome process, but the good news is that dealing with authentication with Firebase and Flutter is rather straightforward. You can see the app's authentication screen in the following screenshot:

Building the project should take about 3 hours.

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