Running your app on macOS
You can compile Flutter projects to native macOS, Windows, and Linux apps.
In this recipe, you will see how to run your app on a Mac, and solve a specific permission issue that prevents your code from retrieving data from the web.
Getting ready
Before following this recipe, you should have completed the app in the previous recipe, Creating a responsive app leveraging Flutter Web.
In order to develop for macOS with Flutter, you should also have Xcode and CocoaPods installed on your Mac, as described in Chapter 1, Getting Started with Flutter.
How to do it...
In order to run the app you have built on your Mac, implement the following steps:
- In a Terminal window, run this command:
flutter devices
- In the list of devices returned by the command, make sure that macOS (desktop) now shows among the available devices.
- From your editor, choose macOS as your target and run the app, or in the Terminal...