1. Quick Start: An Introduction to FCP
Welcome. In this book, you’ll learn how to use Apple’s flagship non-linear editing application, Final Cut Pro, from a standing start — and it’s going to be fun. As I won’t be assuming that you already know how to edit, this chapter will guide you through a few of the fundamentals of editing, give you a broad overview of the interface, show you how the editing workflow functions, and give you a few tips on what kind of hardware will help you down the track.
Video editing is a huge field, and there are many, many ways to proceed, either on your own or as part of the wider industry. You’ll hear many opinions on best practices, and, indeed, not all of those opinions will agree with the advice I’ll give you here. And that’s fine! Wherever there are conflicting opinions, I’ll do my best to explain why I’m making my specific recommendations, and you can feel free to go a different way if you have different needs. It’s all good.
Before I get into the details of Final Cut Pro — frequently abbreviated to FCP — I’d like to take you on a quick tour of video editing more broadly. You can tell a story with any software, but the technical details do matter, and a lot has changed. This book has been completely updated for the 10.5 release, where Final Cut Pro X became Final Cut Pro. All the recently introduced features will be pointed out throughout the book so that existing users can easily discover them.
This chapter will cover the following main topics:
- A brief history of editing
- Interface basics
- An editing workflow overview
- Hardware recommendations
By the end of this chapter, you’ll have a great understanding of what the app is about, what this book’s about, the editing process that you’ll learn, and the gear you’ll need to put it into practice.