Triggering animations in the scene
One of the best things about creating animations is that you can reuse the content you create over and over again. However, animations are often created just for videos and don’t exist anywhere else. This will change with VR, as we can now utilize the same animated assets we created for videos and experience them in VR. This is possible because VR uses real-time rendering, which allows us to walk around animated scenes and view them from any angle we desire. Triggering animated scenes is especially fun for animators and those interested in visual storytelling because it changes the way stories can be told and experienced.
In this section, we will cover how to reuse our collider controller script with a new collider that we can use as a portal. We will step into the portal and trigger the animation to play. When we step out of the portal, the animation will pause. This is a simple implementation, but it can be expanded on with multiple animated...