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D Cookbook

You're reading from   D Cookbook Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and ebook.

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783287215
Length 362 pages
Edition Edition
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Author (1):
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Adam Ruppe Adam Ruppe
Author Profile Icon Adam Ruppe
Adam Ruppe
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Toc

Table of Contents (21) Chapters Close

D Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Core Tasks FREE CHAPTER Phobos – The Standard Library Ranges Integration Resource Management Wrapped Types Correctness Checking Reflection Code Generation Multitasking D for Kernel Coding Web and GUI Programming Addendum Index

Generating random numbers


Random numbers are commonly necessary in computer programs. Phobos' std.random module offers a variety of random number generators and other functions related to randomization. Here, we'll create a little number guessing game with a replay function. The user guesses the generated number, and then the program tells them if they were high or low.

How to do it…

Let's generate random numbers by executing the following steps:

  1. Create a random number generator, seeding it with the replay value, if given, or unpredictableSeed for a new game.

  2. Generate a random number between 0 and 100.

  3. Ask the user for their guess. Tell them if they were low or high and let them continue trying until they get it. Save each line of user input to the replay file.

  4. When the user is done playing, let them know how many tries they took to get the correct number.

The code is as follows:

import std.random, std.conv, std.string, std.stdio;

int playRound(ref Random generator, File userInput, File saveFile...
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