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Cross-platform UI Development with Xamarin.Forms

You're reading from   Cross-platform UI Development with Xamarin.Forms

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Product type Paperback
Published in Aug 2015
Publisher
ISBN-13 9781784391195
Length 330 pages
Edition 1st Edition
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Author (1):
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Paul Johnson Paul Johnson
Author Profile Icon Paul Johnson
Paul Johnson
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Table of Contents (22) Chapters Close

Cross-platform UI Development with Xamarin.Forms
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. In the Beginning… 2. Let's Get the Party Started FREE CHAPTER 3. Making It Look Pretty and Logging In 4. Making Your Application Portable 5. Data, Generics, and Making Sense of Information 6. A View to a Kill 7. Connect Me to Your Other Services 8. What a Bind! 9. Addressing the Issue 10. This is the World Calling… 11. A Portable Settings Class 12. Xamarin Forms Labs 13. Social Media into the Mix 14. Bringing It All Together Index

Setting up the event system and interface


The interface only needs to be something as simple as the following code:

namespace connectivity
{
  public interface IConnectivity
  {
    bool NetworkConnected();
  }
}

Note

The source for the connectivity part of the chapter can be found in Chapter13/Connectivity.

To track the state of the connection, a bool variable is set up in App:

public static App Self {get; private set;}

public bool IsConnected {get; private set;}

public App()
{
  App.Self = this;
  IsConnected = DependencyService.Get<IConnectivity>().NetworkConnected();

The reason why IsConnected is set to private set; is because the listener for the event change is in App. We will keep all the connectivity parts in one place.

The handler for the event is also fairly simple, although we need to also broadcast back to the platform to send an internal notification, as shown in the following code:

public UIChangedEvent MessageEvent { get; set;}
MessageEvent = new UIChangedEvent();

MessageEvent...
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