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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Teleportation toolkits


We have explored several different locomotion and teleportation mechanics. All of them use your gaze direction for selection. This is sometimes the best choice. Sometimes it's not. It certainly is the lowest common denominator between various VR devices, from high-end HTC VIVE and Oculus Rift to the low-end Google Cardboard, gaze-based selection with a simple click will always be available. 

It is likely you will prefer to use the hand controller for selection. High-end systems include two positionally tracked controllers, one for each hand. Lower-end devices, such as Google Daydream, include a single 3DOF "laser pointer" controller. Another reason we avoided implementing with controllers so far is the coding varies greatly from one device to the next. Also, the device-specific toolkits often come with components and prefabs that implement this mechanic, optimized for their particular platform, including high-performance shaders for rendering arced laser beams and teleportation...

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