Chapter 2. Content, Objects, and Scale
You may remember building a diorama project for school from a shoebox as a child. We're going to make one today, using Unity. Let's assemble our first scene, which is composed of simple geometric objects. Along the way, we'll talk a lot about world scale. Then we'll explore various 3D content creation tools that developers and artists use for assets imported into Unity. In this chapter, we will discuss the following topics:
- A short introduction to the Unity 3D game engine
- Creating a simple diorama in Unity
- Making some measuring tools, including a unit cube and a grid projector
- Using Blender to create a cube with texture maps and importing it into Unity
- Using Google Tilt Brush to create a 3D sketch and importing it into Unity via Google Poly
- Using the experimental Unity EditorXR tools for editing scenes directly in VR