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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Developing a tutorial for our game


A tutorial is a scene where the background of the game, the controls, and other relevant information are explained for the player to understand how to play.

There are several ways to develop the tutorial of a game, it depends on the type of game. For example, a tutorial for Tetris will explain that the game consists of blocks of different shapes that will drop from the top of the screen, and which we can rotate to build full rows, while a tutorial for Grand Theft Auto will be similar to a small mission, where we will learn to shoot guns or drive cars.

Regardless of the genre of the game, one thing is clear: a tutorial is a state machine where each state is a step of the tutorial that we need to take in order to learn how the game works.

In our case, we will manage these states by defining an enumeration type that will consist of each of the steps we need to take to solve a given level.

Go to GameScene.h and add the following lines at the top of the file, just...

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