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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Extending CCSprite

Dr. Nicholas Fringe's enemies are an army of UFOs controlled by very intelligent extraterrestrial beings trying to wipe out all of mankind. That's why we're going to create them as a separate class that will derive from CCSprite, where we will define its evolved behavior.

Some developers prefer to derive this kind of class from CCNode and include a CCSprite instance as it offers more potential, but for the moment we are going to keep it simple and just extend CCSprite.

First of all, let's create the new class:

  1. Right-click on the Classes group in the project navigator and select New File….
  2. Click on iOS | cocos2d v3.x and choose to create the new file from the CCNode class template.
  3. Type CCSprite in the available field and click on Next.
  4. Call the file as UFO and be sure that the Classes folder is selected before clicking on Create.

Then replace the contents of UFO.h with the following block of code:

#import <Foundation/Foundation.h>
#import &quot...
You have been reading a chapter from
Cocos2d Game Development Blueprints
Published in: Jan 2015
Publisher:
ISBN-13: 9781783987887
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