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Clojure Reactive Programming

You're reading from   Clojure Reactive Programming Design and implement highly reusable reactive applications by integrating different frameworks with Clojure

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Product type Paperback
Published in Mar 2015
Publisher Packt
ISBN-13 9781783986668
Length 232 pages
Edition 1st Edition
Languages
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Author (1):
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Leonardo Borges Leonardo Borges
Author Profile Icon Leonardo Borges
Leonardo Borges
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Toc

Table of Contents (13) Chapters Close

Preface 1. What is Reactive Programming? FREE CHAPTER 2. A Look at Reactive Extensions 3. Asynchronous Programming and Networking 4. Introduction to core.async 5. Creating Your Own CES Framework with core.async 6. Building a Simple ClojureScript Game with Reagi 7. The UI as a Function 8. Futures 9. A Reactive API to Amazon Web Services A. The Algebra of Library Design B. Bibliography
Index

Exercises


In this exercise, we will modify the om-pm project we created in the previous section. The objective is to add keyboard shortcuts so that power users can operate the agile board more efficiently.

The shortcuts to be supported are:

  • The up, down, left, and right arrow keys: These allow the user to navigate through the cards, highlighting the current one

  • The n and p keys: These are used to move the current card to the next (right) or previous (left) column, respectively

The key insight here is to create a new core.async channel, which will contain key press events. These events will then trigger the actions outlined previously. We can use the Google closure library to listen for events. Just add the following require to the application namespace:

(:require [goog.events :as events])

Then, use this function to create a channel from DOM events:

 (defn listen [el type]
  (let [c (chan)]
    (events/listen el type #(put! c %))
    c))

The actual logic of moving the cards around based on keyboard...

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