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Building Apple Watch Projects

You're reading from   Building Apple Watch Projects Discover exciting and fun projects by building brilliant applications for the Apple Watch

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Product type Paperback
Published in Feb 2016
Publisher Packt
ISBN-13 9781785887369
Length 298 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Stuart Grimshaw Stuart Grimshaw
Author Profile Icon Stuart Grimshaw
Stuart Grimshaw
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Table of Contents (12) Chapters Close

Preface 1. Exploring the New Platform FREE CHAPTER 2. Hello Watch 3. C-Quence – A Memory Game 4. Expanding on C-Quence 5. On Q – A Productivity App 6. Watching the Weather 7. Plot Buddy – All about Location 8. Images, Animation, and Sound 9. Wear It, Test It, Tweak It, Ship It 10. This Is Only the Beginning Index

Chapter 2. Hello Watch

Time to fire up the engine and get a feel for some of the new tools we have at our disposal, courtesy of Apple's Xcode development environment. Once we get started, you will recognize much of what you already know through using Xcode and Swift to build apps for iOS, whether for iPhone, iPad, or universal apps for both. The project structure will be familiar to you, and everything that you would expect to see in a purely iOS project will be present.

If you have so far been developing for OS X and not iOS, you will notice many similarities but also many differences to an OS X project. Not a problem. You know Swift already, we will be setting up the projects step by step, and we are all new to WatchKit.

Briefly, we will learn how to do the following:

  • Start and set up a project using an Xcode template
  • Create some UI elements
  • Get the app running on the Watch Simulator
  • Add some simple animation to the UI
  • Get basic input from the user

By the end of this chapter you...

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