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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

Creating the FieldPlayer Booleans


Go to the Field Player by navigating to Content | Blueprints | Characters, and select FieldPlayer. Open FieldPlayer and navigate to Event Graph:

Here, we create a new variable under the Blueprint tab by navigating to +Add New | Variable. Next, we create a new inventoryScreen Boolean. Then, we need to make the variable public. This Boolean will be responsible for keeping true or false values, depending on whether the player is on the inventory screen. We may need more variables like these in the figure, but for now, we will just use this variable:

When you are finished creating the inventoryScreen variable, compile the Blueprint.

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