Summary
We have reached the end of this wonderful book. In this last chapter, we learned about another optimization technique, texture compression, which offers us the ability to considerably reduce the weight of our project and increase the speed and fluidity of the rendering.
We also learned the necessary steps to compile our project on multiple platforms, such as Windows, Linux, Mac, Android, and iOS. You have successfully exported and tested your metaverse on other devices and are now ready to continue your journey to publication on the app stores.
This chapter closes the circle we started at the beginning of the book; you have learned everything you need to create a virtual universe from conception to export. You have learned how to connect to a Firebase database and how to decorate scenes with buildings and objects. You have created NPCs with logic programmed by you.
We have learned how to make our project compatible with Oculus Quest, and let’s not forget fun...