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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 6. Haunted House – Adding Materials and Lights in Cycles

This chapter will be devoted to the Cycles render engine. You will learn how to achieve a convincing render of the haunted house by understanding the different types of light work and by creating complex materials using the previously made textures. You will learn some nice tricks such as how to produce normal maps of our hand-painted textures without leaving Blender or how to create realistic-looking grass. You will also discover how to use the Cycles baking tool. In order to conclude our project, we will show you how to integrate a mist effect in the final composition.

In this chapter, we will cover the following topics:

  • Understanding the essential settings of Cycles
  • Using lights
  • Painting and using an Image Base Lighting
  • Creating basic materials with nodes
  • Using procedural textures
  • Baking textures in Cycles for real-time rendering

Understanding the basic settings of Cycles

To switch to the Cycles render engine, you...

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