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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the other seat


The first seat was pretty straightforward. The second seat is in the bow, and to fit in it, the front edge of the seat is a little narrower than the back edge. So, you'll copy the first seat, and modify the copy.

  1. Change to the Top view. Zoom out till you can see the entire boat.

  2. Select the Viewport Shading menu from the 3D View header, and set the shading to Wireframe again.

  3. Change to Edit Mode.

  4. Select all of the vertices.

  5. Press Shift+D to duplicate them. Move the mouse down, and press theMMB to lock the motion to that direction. Move the new vertices to the front section of the boat.

  6. Look at how much of a gap you see between the ends of the center seat and the hull. You will want to give the new seat about the same gap between the ends of the seat and the hull. Since the bow is angled first, you will scale the front seat in the X direction, so that the rear edge of the front seat is the proper width. Then, you will scale the front edge of the front seat...

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