Chapter 10. Rendering and Illumination
After creating a 3D model, it is time to present it as a virtual prototype: how it will look when built or fabricated. In this chapter we will present the rendering process and all related commands, as well as simulating natural and artificial lighting.
The topics covered in this chapter are as follows:
Understanding rendering
How to create photorealistic images
How to create test renders
Identify generic and photometric lighting
How to illuminate a scene
How to apply lighting from the Sun and the sky
How to apply point lights, spot lights, and other lights
How to manage and adjust lights